
Eat Me Energy Bars among cards adjusted in new rules update
The Magic Sleigh, Eat Me Energy Bars and Will-o’-the-Wisp are among the cards that received clarification in a rules and rulings update March 5. Some updates to the card collection interface came along with the update that make it easier to tell at a glance what a card’s current status is.
Here are a few of the notable updates:
- Eat Me Energy Bars – If you’ve played an Eat Me Energy Bar in each of your expeditions and one character in each, the earliest energy bar you played turns the character in its expedition Gigantic. That character is then present in both expeditions, meaning the other character is no longer alone. This changes the earlier ruling, which tied the status to which character was played first, rather than the gear. Additionally, if a Gigantic character has an effect referring to “my Expedition,” the rules clarified that this means both expeditions must align with the card’s condition, because the character is present in both expeditions. If a Gigantic card applies when “my Expedition” is behind, that now requires both expeditions to be behind to trigger.
- Akhlut – The rules clarified that Akhlut gets an opportunity to exhaust a card for each “effect” that gives it a boost. For instance, when Akhlut is played from reserve, it gets one boost from its own effect; if Basira gives it a second boost, that’s two effects, and it gets to take another bite out of the opponent’s reserve. However, it only gets one exhaust per effect, no matter how many boosts it gets: Physical Training gives it three boosts but just one exhaust.
- Icebound Lake – The card’s wording is changed to specifically add a trial counter when a character is played to an expedition that’s behind, which locks out effects like Hooked or Heimdall that switches expeditions, or token characters, which are “created” rather than “played.”
- The Magic Sleigh – The rules clarify that if an Expedition has two Magic Sleighs in it, that side moves ahead a wild three regions, treating it as a single step. That’s true of how it interacts with cards with “when an Expedition moves forward” as well. Even though it’s moving through multiple spaces, it’s still treated as a single move.
- Will-o’-the-Wisp – Whether the Will-o’-the-Wisp is from Lyra or Muna, when it says the Expedition can only move forward by winning in either Forest or Ocean, it means it. The rules clarified that it stops even Small Step, Giant Leap from triggering, or anything else that would move an Expedition forward except by those stats. That’s true of how it interacts with the Gigantic status, as well. In a situation that might only come up in sealed/draft play, if the Muna and Lyra versions of the card are played against the same Expedition, it simply cannot move forward at all.
More new icons have been added to the card collection interfaces to make it easier to tell at a glance if a card has received an erratum or clarification, or is under suspension. When a card has an erratum, clicking the icon will take you directly to the relevant ruling.

The icons will show when a card has a special status, and clicking will direct you to the corresponding ruling, if applicable.
The comprehensive rules have also been updated to refer to what used to be “region types” now as “terrains,” which is to say that Forest, Mountain and Ocean are all “terrains” within each region. There doesn’t appear to be a mechanical reason for this change, except that it’s likely easier to say and keep separate from other terms.
While this rules update does affect how Trial by Frost cards are played, it’s not the patch coming as one of this season’s milestones. That’s likely yet to show up closer to April, along with a State of the Game AMA with the game designers. Gavken recently shared some ideas on what he might like to see in that patch.