Overview: Counters


Last Updated 30.05.2025

With a lot of Whispers from the Maze cards and mechanics focusing on counters it is time to take inventory.
Below the list you will also find the important ways counters can be manipulated.

Types of Counters

Just to clarify something: Fleeting, Asleep and Anchored are not counters, they are statuses.

Here are the counters that exist in the game at this time and how they are obtained:

Arcane

Source: Yzmir Spells Passive Support Abilities (C, R & F); Nilam Spires Reaction
Use:
Yzmir spells are generally enhanced by the number of counters they have when played.
The Nilam Spires can be exhausted as part of their effect to spend counters to create tokens.

Boost

Source: Various
Use: Adds 1 to each statistic of a character.

Food

Source: The Mess Reaction; The Farm Reaction
Use:
The Mess can be exhausted to spend counters to Resupply or draw a card.
The Farm can be exhausted to spend 2 counters to Resupply.

Heroism

Source: Atsadi Start (Begins game with 5) and Reaction (Gains 1)
Use: Used to check the trigger of the Reaction.

Kelon

Source: Brassbug Hub Reaction; Kelon Cylinder Reaction
Use:
The counters on Brassbug Hub can be spent to create Brassbug tokens.
Kelon Cylinder can be exhausted to spend 1 counter to give a character a boost.

Morale

Source: The Town Square Reaction
Use: 
The Town Square can be exhausted to spend 6 counters to give characters boosts.

Performance

Source: Auraq Reaction; The Stage Reaction
Use:
Auraq can spend 5 to play for free or draw the top card of the deck at noon.
The Stage can be exhausted to spend 3 counters to make cards played loose Fleeting.

Sap

Source: The Refinery Reaction
Use: The Refinery can be exhausted to spend 3 Sap counters to boost characters in Reserve.

Scrap

Source: Treyst Reaction
Use: With 5 counters Treyst can activate his Hero ability.

Trial

Source: Icebound Landmarks Effect
Use: All Icebound Landmarks are sacrificed when they gain their third counter to create a Dragon Shade token.

Counter Manipulation

The following ways to manipulate counters exist on cards. The rules definition for these is also listed if it exists:

Augment

7.3.3.a
To “augment” a card or an object means having it gain one more of a (single) counter it already has.

Example:
Aby, Sap Courier C
“When I join the Expedition zone or the Landmark zone – You may Augment target card in play or in Reserve.”

Double

7.3.6.a
To “double the [name] counters” of an object means having that object gain the same number of that counter it already had.
7.3.6.b
It is impossible to double 0 counters.

Example:
Sap Dispersal R/F
Double the number of boosts on each Character you control and in your Reserve.”

Exchange

7.3.8.a
To “exchange the boosts” of two characters means having each of them simultaneously gain or lose the difference in their number of boosts (the one with the most boosts loses it, the one with the least boosts gains it).
7.3.8.b
If the two characters have the same number of boosts, nothing happens.

Example:
Sap Duende
“Target two (Boosted) Characters in play or in Reserve and exchange their boosts.

Gain

7.3.12.a
When an object “gains X [name] counters”, X [name] counters are put on that object.
7.3.12.b
Counters with the same name on the same object are fungible: they do not need to be distinguished from one another.

Example:
Dracaena C
“At Noon – I gain 1 boost.”

Give

Note: Mechanically identical to “Gain”, used for readability.

Example:
Basira & Kaizaimon
“When a Character you control gains 1 or more boosts — You may exhaust me to give target Character 1 boost.”

Lose

Note: Lose for markers will be defined in an upcoming rules version.

Example:
Floral Tent F
“If a Boosted Character would leave my Expedition during the Afternoon, it loses all its boosts instead.”

Remove

2.5.g
Some steps “remove [X] [name] counters” from an object.
After the resolution of such a step, if that object had [X] or less [name] counters, it has now zero [name] counters; if it had more than [X]  [name] counters, that object has now [X] less  [name] counters than before.

Example:
Qorgan Informant
“When I am played from Hand – Remove up to 2 counters from target card in play or in Reserve. ”

Spend

7.3.27.a
When an object “spends X of its [name] counters”, X [name] counters that were on that object are removed from it.
7.3.27.b
An object cannot spend more counters with a given name that it has on it.

Example:
Enhanced Prototype R/F
“When I am played from Reserve – You may spend 1 counter from a card you control or in your Reserve to ready two Mana Orbs.”