Top Five Seeds of Unity Part II


Welcome to part II of our Top 5 (seven including the two OOF cards) for Seeds of Unity and perhaps a few more bonuses for your pleasure! This time we are looking at the remaining three factions – Muna, Ordis and Yzmir. So, let’s get straight on into it!

Muna

1. Rabbit Farmer

This card is just value for a Turuun deck. You are pretty likely to get that cheap boost in both the common and the rare, so I think it’s just low cost value for Muna both on turn 1, and as a later after you 1-cost card that will generate more than one point of stat. The rare will kind of be Muna’s version of Ordis Trooper but with less military involvement and more bunnies.

2. Muna Botanist

If there’s one thing that Muna likes, it’s anchoring cards that cost 3 or less. It likes doing this for cheap as well, so a card costing 2 that can anchor your other stuff is good. This is good in Rin, Turuun and might be good in Arjun (if anyone is actually playing them that is). A Turuun aggro deck can find themself another 1-drop card from reserve while keeping the anchored card from the previous turn on the board with the rare too!

3. Reka Agronomist

This reminds me of Daughter of Yggdrasil a bit. a three cost card which gives you big stats and gives something to your opponent. With Turuun you get that gift as well, though I’m wary that Daughter might be played over this with Turuun.

4. Dapeng

You know we spoke earlier about Muna loving to anchor characters which cost 3 or less? Well the rare Dapeng costs three mana and has stats that are above par. With a fun little support ability to make both players draw a card, which lets Turuun draw two to the opponent’s one card. What’s not to love? And the rare has tough 1 to boot, to ward off the opponent’s removal!

5. Newton’s Law

Cheap removal that gives a gift (which you can also copy with Turuun) seems reasonable to me. Since it only costs two mana you then need to decide which is better – this or Requiem. Requiem only targets fleeting characters that cost 4 or less (but can also get permanents). This can dicard (for the rare version) ANY character that costs 3 or less. Seems pretty good to me.

OOF 1. Harry Houdini

This has the magic words on it – “Draw a card”. So you can give the opponent a moth in an expedition they are already winning by a lot, then Turuun can get a moth in the other expedition and draw a card. Just like magic!

OOF 2. Reka Investor
This is a rare you will probably see a lot in both Ordis and Muna. It’s a three mana 3/3/0 which is ok. but at dusk you get a mana seed and when it leaves the expedition you get an Ordis recruit token. So if you anchor him down, then you can get multiple mana seeds out of him – what an investment! This is a wonderful card for Arjun, Rin, and even Turuun. Arjun says a big thank you for this card!

Bonus Yogi Bear Special

So what does Yogi like? Picinic Baskets, right? And where do you find these? You got it in one, in a Picnic Area. You’d expect to find lots of nice things in a picnic basket right? Well how about everyone gets a card (though the common just gives a resupply)? Turuun being greedy of course gets to have two for her troubles, but I guess she did make the Picnic basket in the first place. Turuun does love giving her little gifts and when she does she can grab a free boost to make your opponent less happy with their own gift.

Ordis

1. The Consulate

Both the common and the rare versions of The Consulate are really quite playable. This is a card that draws you another one (or resupplies in the common) – and also can create a token each day. This will be good in Gulrang, Matz, maybe even Waru (who’s he again?). I hear you that it only gives you a recruit each turn the same as the Ordis Carrier and it costs more. However, there are a couple of subtle differences here. First of all, it doesn’t give you the recruit at noon, so it leaves the opponent guessing where that recruit is going to go right until your last play of the turn. Secondly, it is not restricted to which expedition it can go into. Therefore you have the flexibility to boost either expedition depending on what you need.

2. Ordis Tourist

This one is also a boosted-stat low-cost character but this one fits Matz more. The rare is potentially a two-cost 4/4/4 which seems really freaking good, especially in Matz. The common being a 2/3/3 for two mana is no slouch either.

3. Louis Sullivan

Card advantage on a good body. The rare gives you two draws from both plays and the common only one, but it is from hand. Again it needs two landmarks, but Matz should get that easily enough. Indeed with all the mana seeds and aeroliths floating around then many of the other heroes should be able to get here fairly easily as well.

4. Reka Investor

I have already extolled the virtues of the Reka Investor in the Muna section and everything I said there applies here too. Having a mana seed and a free token seems good, especially in a faction that has lots of unique cards that check to see if you have a token in play. This will give you that free token the next turn to play nicely with that nice unique. I hear Sigismar never says no to more recruits either!

5. Astrape, Reka Hexarch

Potentially the most broken of the Hexarchs. Expect to see this one a lot in Matz. Creating three mana seeds means this will be a minimum of 3/3/3 for an ‘effective’ three mana, which is par for the course. However by the time we get to here I would expect Matz to have two or three Landmarks already, so this makes Astrape an effective 5/5/5 for three mana. Gulrang already plays lots of permanents so will also like this card, but honestly I could see Sigi variants with more permanents in it take advantage of this one too.

OOF 1. Leonardo da Vinci

With Matz you will likely have plenty of spare Aeroliths or Mana Seeds in reserve that can be exhausted for a low opportunity cost to get a free card. With all sorts of cards giving you mana seeds you may not even have to create your own to earn this free card. Leonardo (unlike the other turtles) really shows how it’s done!

OOF 2. Cable-Car Station

This little Landmark Permanent looks innocuous and seems to be only good with its home faction Lyra. Let’s stop and examine its uses with Zhen though. First of all you get a free card draw when it comes into play. This is worth about the two mana you are paying to get it into play, but then with Axiom OOF cards you can potentially trigger that card draw again and get more counters on it. “Why though would you want counters on the Cable Car Station?”, I hear you ask. Zhen draws a card when an ascended expedition moves forward. It’s trivial for her to get her expedition ascended with the cards she has available and then she can move that expedition forward. When her ascended expedition moves forward due to this (before the opponent puts any cards out) she gets to draw a card.

Bonus Doppleganger 

I’m sure we saw Sunisa recently and I’m sure that she had an ability to allow defender characters to move forward as though they didn’t have defender. This Sunisa (Sunisa Ordis Bodyguard) requires two landmarks to pull off her little trick of making defender disappear, but Matz should easily be able to do this and Gulrang already plays a fair number of landmarks so I think that she will be good in both – especially as both the common and rare gives 4/4/4 in stats for three mana. Now Gulrang can play six Sunisas in her deck if she wants!

Yzmir

1. Finisher

Yes it costs seven mana, but this spell can win you the game if played at the right time since it takes out three of the opponent’s cards. Discarding a character, a permanent and a sabotage is really good and looks like it could be a winning play. Plus with Moyo you get a free moth and a free card.

2. The Infirmary

I’m not just putting this card on the list because it has Sunniva on it. Poor Sunniva it seems has had an accident and is being given a Sap transfusion. Flavour aside, Akesha having lots of free After Yous is not be be sneezed at, but this gives that ability to all the Yzmir mages. After You being more abundant in Yzmir will be very annoying to everyone except Sol. You can  exhaust a useless card in your reserve which will be really helpful too in powering up your mothcaller wand and / or Nilam.

3. Mothcaller Wand

So there’s a lot of exhausting in Yzmir now and this wand CAN create a lot of moth tokens each turn for a cost of 1 mana per 2/2/2. This is really, really good. Expect Moyo to be creating a LOT of moths with this card with each 2/2/2 moth only costing 1 the only limit on this card is going to be exhausted cards. It’s exhausting just thinking about it!

4. Foul Faker

Sabotage that costs only two mana was always good and it still is. With players having so many ways to resupply decent cards into their reserves, this seems like a good targeted tool for Yzmir to be able to take them out that replaces the Tooth Fairy. The rare can do the sabotage twice which seems like an upgrade to me.

5. Maeros, Reka Hexarch

Pay seven mana for a spell and get a free 3/4/4. Sign me up. Especially if that spell is Finisher that we already mentioned earlier in the Yzmir section.

OOF 1. Tik-Tok

Now we’re back to Oz and this wonderful robot will do wonders for Yzmir mages wanting to play with The Nilam or Mothcaller Wand. It will trigger a bunch of cards that need a number of exhausted cards in reserve or the Landmark zone. This gives you two activations of your mothcaller wand which I think is really, really good.

OOF 2. Haven Trainer

In Bravos Haven Trainer will be used to replay characters for the most part. Guess what it’s going to do in Yzmir? Let you replay your cheap spells. This is going to be really good to use your “Off You Go’s” and “Magical Trainings” again from reserve for cheap. Plus it puts a character on the board, which Afanas (remember that guy?) kind of needs as well.

Magical Future Bonus!

Science Fair You know I said that the new Yzmir likes lots of exhausted cards? This give you a free one when it comes in and then gives another extra exhausted card in your reserve each turn alongside drawing a card. This allows you to fuel up your mothcaller want each turn by two and draw a card.  That is the present though that I’m outlining here. The future is Sam. Sam wants to get herself online quickly and fill her discard pile as quickly as possible pushing more cards into reserve so that you potentially need to get rid of excess means that you can get her online quicker.

And that’s it for Seeds of Unity. I hope you enjoyed our little top 5 and see you again for the Top 5 for Roots of Corruption in four months time!

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